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	<title>Comments on: Unit Testing Games (Part 1) &#8211; Vectors and Transformations</title>
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	<link>http://blog.nankov.com/2008/11/25/unit-testing-games-part-1-vectors-and-transformations/</link>
	<description>WPF, XNA, MSBuild, and other technologies blog</description>
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		<title>By: Hristo Deshev</title>
		<link>http://blog.nankov.com/2008/11/25/unit-testing-games-part-1-vectors-and-transformations/comment-page-1/#comment-23</link>
		<dc:creator>Hristo Deshev</dc:creator>
		<pubDate>Tue, 25 Nov 2008 20:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nankov.com/?p=116#comment-23</guid>
		<description>Great tips!

Just a small suggestion for your MathAssert.VectorsAreEqual() implementation -- use the Assert.AreEqual overloads that take a message to be thrown when the assert fails. This way the client code will get a meaningful exception like &quot;Z coordinates do not match: expected X, actual Y!&quot; instead of the default &quot;Expected X, actual Y.&quot;</description>
		<content:encoded><![CDATA[<p>Great tips!</p>
<p>Just a small suggestion for your MathAssert.VectorsAreEqual() implementation &#8212; use the Assert.AreEqual overloads that take a message to be thrown when the assert fails. This way the client code will get a meaningful exception like &#8220;Z coordinates do not match: expected X, actual Y!&#8221; instead of the default &#8220;Expected X, actual Y.&#8221;</p>
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