Archive | XNA RSS feed for this section

Unit Testing Games (Part 1) – Vectors and Transformations

Test driven development and testing in general are mandatory techniques if you are serious about the code that you create. That is especially true in game development where almost every piece of code is very complex. In this first post about testing I will give you a little insight about testing vectors and transformations. The [...]

Read full story Comments { 1 }
© Copyright 2011, Milan Nankov

Disclaimer: The opinions expressed herein are my own personal opinions and do not represent my employer’s view in any way.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.